In 1998, Quake was brought to Nintendo 64 by Midway Games. The challenge for me from the audio perspective was in how to deliver an aggressive and edgy sound using very low quality (small) samples. I used less samples in the music and reused sound effects as instrument samples at times. I really liked how it came together and the game is one of my favorite works. I had always wondered what could have been if there were less restrictions so I recently created two new remixed tracks to find out! One last note, in some cases I have purposely used distortion and sonic degradation in the tracks, no your speakers are not screwed up...I am.